When Buck Hit Me-Part I: The Spark
I. The Moment Everything Shifted
Every creative has that moment, the one that rearranges your idea of what’s possible.
Mine happened long before I understood what “motion graphics” even was.
In undergrad, my world was built around traditional animation. Characters talking. Storyboards with dialogue. Linear stories I followed because someone told me that’s what “animation” meant. But none of it sparked me deeply.
One afternoon, during a routine portfolio class session, our teacher pulled up a playlist of animated shorts. Most were familiar: small narrative pieces, student films, straightforward storytelling.
And then a single sequence appeared on the screen.
Within seconds, I felt the air shift.
II. When I First Saw The Spectacle of the Unreal
The piece was The Spectacle of the Unreal, created by Buck for David Blaine’s 2016 ABC special.
At that time, I didn’t know:
who Buck was
what a motion studio did
or even what motion graphics meant
But I knew one thing with absolute clarity:
This didn’t look like anything I’d ever seen.
The visuals melted into each other with surreal logic.
Textures breathed.
Shapes carried emotion.
Transitions felt like thoughts shifting inside a dream.
It wasn’t narrative animation.
It was poetry, told through transformation.
I turned to my teacher and whispered, “Was this made by a student?”
She laughed.
“No. This is Buck … One of the best studios in the world.”
In that moment, something clicked in my mind.
Something rearranged itself permanently.
III. Growing Up in a Place Without Motion Graphics
When I discovered that Buck piece, “motion graphics” barely existed where I lived.
In China at that time, animation usually meant:
explainer videos/ UI walkthroughs/ feature introductions
Functional. Informational.
But not expressive.
Nothing like what I just saw: a piece that used design to create emotion. not explanation.
For the first time, I saw that animation didn’t need characters talking.
It didn’t even need a traditional story.
Motion itself could be the story.